

PC players see the most reflections, which is fairly standard, but there's also a curious difference between PS5 and Xbox Series X, where the PlayStation version appears to be lacking some reflections found in the Xbox version.

The ray-traced global illumination (RTGI) of past RE titles has disappeared in favour of classic screen-space ambient occlusion (SSAO), with reflections being the only noticeable RT effect. Ray tracing is also, sadly, of middling quality on the new premium consoles. Watch on YouTube Here's the full video preview of Resident Evil 4 based on the Chainsaw Demo.įor example, you can turn on geometric hair strands to replace the 2D hair normally present in the game - but based on the results of the demo, this is worth keeping off, with questionable results on PS5 and Xbox Series X. This is very cool, as you don't often get these kinds of PC-style settings on console, but based on our initial findings these settings may not be working as intended. There are two modes available on each console, a frame-rate mode and a resolution mode, which is fairly standard - but there are also graphical options within each mode that can further affect performance and image quality. There's already plenty to see here, with the demo's release on current-gen consoles, last-gen consoles and PC providing answers as to visual quality, RT settings, performance and more - albeit with the proviso that we can't confirm our findings before the full game, and most likely a launch-day patch, is available for testing. Consider this a mini DF tech review then, a first look to tee up our full coverage - expected sometime around the release of the full game on March 24th. The Resident Evil 4 Chainsaw Demo is here ahead of the release of the full remake, and we thought it would be fun to let DF tech specialists Alex Battaglia and John Linneman loose inside the game to see what they made of it.
